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Catching up with Koretzky
Michael Koretzky, Society of Professional Journalists region 3 director, had a busy summer. For months, he received abuse on both side of the #Gamergate argument when planning his event, Airplay, and to have the event end early due to a bomb threat. Michael also talks about ... [read more]
Get lucky in the wasteland with Fallout 4
The next episode of S.P.E.C.I.A.L. by Bethesda shows the power of Lady Luck. Being the seventh letter in the acronym, Luck plays a huge role in Fallout 4.... [read more]
Spartan Companies keeps Halo players in good company
Halo Spartan Companies allows for like-minded players to meet up on the battlefield in Halo 5: Guardians. ... [read more]

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It doesn't matter how you get your Gjallarhorn
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Final Fight: Double Impact Review
Posted on April 21, 2010 by Oscar Gonzalez

For those of you out there with the itch to kick someone’s ass, Capcom’s latest arcade offering: “Final Fight: Double Impact” should do quite nicely. Not only does your 800 Microsoft points get you the classic (and quite possibly the best arcade brawler ever) Final Fight, but also the pretty amazing Magic Sword as well. These two games have been around for almost twenty years, so giving them any more of an introduction is almost doing an injustice. Is the packaging of these two games worth your money? Or are you set to be twice as disappointed?

The first (and arguably better) of the two games is Final Fight, the 1989 side-scrolling beat-em-up game in which your protagonist must battle with the Mad Gear gang throughout Metro City in order to save the mayor’s daughter. The three characters you have to choose from have different fighting styles and attributes and are as follows:

-Mike Haggar: Former pro-wrestler turned mayor of Metro City; fighting to rescue his daughter Jessica; strongest yet slowest character

-Cody: Jessica’s boyfriend; all-around attributes

-Guy: Cody’s friend and sparring partner; fastest yet weakest character

A lot of gamers choose Cody because he has no weaknesses, but Guy has always been my favorite. Being quick, he can pretty much hit anyone before they hit him. Haggar wrecks the tougher foes, including bosses, pretty handily so it is always a good idea to have him on your team during co-op games. The essence of Final Fight is to walk right and basically kick the crap out of the bad guys until you reach the end of the stage. After each stage there is a specific boss you fight, with each boss increasing in difficulty until the final one. I thought I was a bad ass since I didn’t get hit at all the first level until I went up against that golden dreadlocked bastard known as “Damnd” and that was only because his cheap ass calls in minions to fight for him once he was getting his ass whooped.

If you have ever played the original game, then you know what to expect in regard to the game. You continue beating up random bad guys until you reach the 6th and final stage and rescue Jessica. Some of the new options in this remake include the ability to change the look of the game to give it the “hi-def” feel that gamers of this generation clamor for. However, when compared to the original it looks more like someone took the smudge tool in photoshop and went to town.

Along with these visual “upgrades” comes the ability to change the video mode, including the retro “Cabinet Mode” which makes it appear as if you are playing the game on an old school arcade cabinet. The coolness factor alone almost makes it worth the price of admission; almost.

Final Fight: Double Impact also gives gamers the option to “remix” the original game’s audio and the remixes are actually good. The music in the game is not outstanding by today’s standards but put up against the original release, it stands the test of time greatly. The different sounds of the game such as getting punched, kicked, stabbed, or thrown fit the game perfectly, as it did all the way back in the late 80’s.

The other game in this package, Magic Sword, is considered a bonus to the already amazing package. Magic Sword is also a side scrolling beat-em-up but with the focus on magic and weapons. This game could have been worthy of its own release with the amount of fun it is. It is really a quite impressive package when made to stand on its own.

The fact that Capcom has added drop-in/out co-op, online multiplayer, challenges, leaderboards and unlockable bonus content are the things that make Final Fight: Double Impact worth the money. If Capcom had just re-released Final Fight on its own, gamers would have paid for it. But with the inclusion of Magic Sword and all of the new features, Capcom upped the ante for old school re-releases by making sure that you get your money’s worth and then some.

For old school brawler/beat-em-up fans or fans of Final Fight or Magic Sword in general, this is definitely a must buy. For the casual fan, I would suggest downloading the trial game first and then deciding for yourself. But I will say that if you don’t find enjoyment out of either game then you shouldn’t call yourself a gamer because Final Fight: Double Impact was made for gamers. Great release with a lot of replay value, talk your friends into buying it also! Who wants to fight alongside my Guy? See you online.

- Matt W.

Oscar Gonzalez - Editor-in-Chief og (@) | all author's articles

What's your most anticipated game for November?

Call of Duty: Black Ops III
Starcraft II: Legacy of the Void
Fallout 4
Star Wars Battlefront
The Crew: Wild Run
Animal Crossing: amiibo Festival
Mario Tennis: Ultra Smash
Need for Speed
Rise of the Tomb Raider
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Catching up with Koretzky

The Saturn

My Video Game History

Final Fight: Double Impact Review

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