follow us:

Latest News

Tusk returns to Killer Instinct
The barbarian from Killer Instinct 2, Tusk will make his return to the franchise in Killer Instinct Season 3. ... [read more]
New Nintendo Direct shows Star Fox Zero in action
The latest Nintendo Direct had info about some up Nintendo's upcoming games, but let's face it, the start of the show was Star Fox Zero. ... [read more]
Capcom punishes rage quitters and will look for more
On Feb. 26, Capcom's Neidel "Haunts" Crisan revealed that rage quitter's were going to get punished, but he didn't give specifics. In his latest blog, he revealed the fate of those who can't take the loss. ... [read more]

Latest Articles

PAX South 2016: Umbrella Corps Preview
Compared to last year, PAX South 2016 was lacking major developers. This would explain why I was excited to see Capcom in attendance. I don’t play Resident Evil games, but something about the previews I had seen compelled me to stand in line to play Umbrella Corps.... [read more]
Your safe space doesn't belong in my competitive game
Whether it’s trash talking or teabagging, some people are looking for a nicer online experience. Guess what? We’re not in elementary school anymore. This is digital dodgeball and players like me are aiming for your head. ... [read more]
Smite Preview: Hey look at me, I'm playing a MOBA on my console
There's no doubt that the top two MOBA games are DotA 2 and League of Legends, and with the control layout for those games, it's unlikely we'll see those games make the jump to the consoles. However, Smite, the third-person perspective MOBA game and arguably the third most p... [read more]

Latest Reviews

Firewatch Review: Prepare for an interesting sensation
Firewatch is the first game developed by San Francisco-based company, Campo Santo. Needless to say, for this to be their first game it was certainly on fire. ... [read more]
Pony Island Review: Not that innocent of a game
I saw the trailer for Pony Island and thought to myself “Well, this looks like a fun puzzle game at least and it’s a pretty funny title”. I gave it a shot and I wasn’t disappointed.... [read more]
Undertale Review: An 8-bit RPG with a twist
Toby Fox first made himself known to the public with his ROM hack, “Press the B Button, Stupid!” for an Earthbound Halloween Pack back in 2008. With the help of artist Temmie Chang, he created a game that will take you back in time with its 8-bit look, music and turn-bas... [read more]

Latest Videos

PAX South 2016: Lords of New York Interview
If you never thought you wanted a poker RPG, then you haven't played Lords of New York from Lunchtime Studios. ... [read more]
PAX South 2016: Moving Hazard Interview
Moving Hazard is a new take on the zombie action game. The multiplayer shooter makes the zombies the weapon to take out the other team. ... [read more]
PAX South 2016: Eternal Interview
Dire Wolf Digital is jumping into the card game genre with Eternal. Unlike other card games, Eternal lets players make decisions both on offense and defense. ... [read more]
Fat Princess: Fistful of Cake Review
Posted on April 26, 2010 by Oscar Gonzalez

Fat Princess for PSP is to be released in May, 2010. An enhanced version of the game released as Fat Princess for PSN in 2009, this game is a whimsical and silly time. Does it have enough improvements for more than just fans of the first release to want to pick it up? Does it continue to fuel that stupid debate about how it is wrong it is for a princess to be fat?

The story in this game serves as a foil for each stage’s goal, changing rapidly throughout. It begins with two princesses, one Red and one Blue, ventured into the Black Forest for their daily walk. They stumble upon an open area with a delicious looking cake. Tasting one bite, they find it delicious and must have another piece. They can’t stop eating the cake until they are morbidly obese (though the game would never use such realistic description).

Being sudden fatasses, they can’t even walk back out of the forest. Virtually immobile, they are captured by the denizens of the forest. The respective king s worry and send them soldiers to find them. After negotiating with the villagers, The king’s soldiers carry the rubenesque royalty home under much duress, and report the situation to their majesties. The rest of the game is spent trying to figure out what this magical cursed cake is all about. Each mission the player undertakes involves a different aspect in the uncovering of the mystery.

The graphics are simple and very colorful, retaining their sense of style even on the much smaller screen of the PSP. I like the look of pretty much everything in the game, from the clever design of each different class (Gunners with their blunderbusses rule!) to the design of the buildings. The environs look a bit more generic, but fortunately each stage takes place in a different area, preventing it from being too repetitive.

Music is nice, and fits in right with the colorful theme of the graphics. There are a variety of pieces for each stage, but it is all a bit too whimsical for my tastes. I know it fits the tone of the game, but we all would’ve liked to hear some choir bits with heavy pomp and circumstance, no? It just fits these types of strategy games.

Luckily the voice acting works hard to make up for the somewhat one-note selection of music. All of the voice actors not only do some great work, they all sound like classic stereotypes of such characters. The king is pompous and regal, the princess helpless and nave, the villagers hardworking and downtrodden, and the old men well, they sound like old men.

As a highly anachronistic bonus, the script incorporates modern internet memes and catch phrases in a hilarious bit of comedy. From the All Your Base Are Belong to Us when you capture all the forts on the map to the cake being described as nom nom nom indeed, these bits are gold.

Fat Princess is something of a genre hybrid. The game plays like a combination of a real time strategy games and an RPG. Your main goal is to complete a mission before the rival team, sometimes capturing the princess of the title and bringing her back before the enemy can steal yours.

You can choose from several classes by picking up hats, and each class is ideal for different situations. As you gather resources with the worker class and upgrade these hat machines, these characters will level up, adding more life and new abilities.

While this may sound all good, there are frustrating aspects, mostly with your inability to control troops. You can only command 3 at most to follow your characters and they rarely do what you suggest. This serves to make combat needlessly complicated and difficult, often coming down to whomever has more troops for the encounter.

This game also features standard ad-hoc and infrastructure multiplayer that function just as in other PSP games. You can choose from many different scenarios based around the rules of the different stages in the main game. This being an early release copy, there was naturally no one to play online with yet.

This game can be pretty challenging due to the way the A.I works. In some missions, you pretty much have to count on your team making the right moves, as you can’t do much of anything by yourself. Sometimes it is just a matter of waiting for your troops to mount an offensive and tag along to grab the Princess. But this doesn’t work in some mission goals. I hate the ones in which you must drain the enemy’s life force, because that requires working with the limited A.I, rather than exploiting it. Even if you control 2 priests and 1 upgraded warrior, it is still not enough to deal with overwhelming enemy numbers. This of course always seems to happen when none of your troops are around.

Perhaps this game is meant to be played this way; waiting for opportunities to attack. But to me, that is a BIG old missed opportunity. Honestly what would be wrong with a Starcraft type command structure for the troops, like R orders them to attack, L to retreat? Also holding the shoulder buttons combined with the face buttons orders them to do a variety of tasks (gather resources, follow your character, use spells, heal and so on?) It would work much better and help to limit the inconsistencies of combat in this game.

Replay value is low because of the simple fact that while there are multiple ways to pass each goal, needless frustration will end into nearly all of them, often forcing the player to use the same repetitive but effective strategy. If you find a team of warriors working for you, you’ll have to work much harder to achieve the same with a worker tossing bombs.

I suppose if you like the game enough, you’ll want to try this. Just be aware that the game seems to do everything possible to encourage you to play only in a certain way; that is if you want to have fun while playing. And I’d like to think we all play games to have fun

Fat Princess is a better idea on paper than it is as a physical game. Just think of the promise; besides being a fresh take on established genres, the idea of a sizeable sire is just hilarious. Too bad playing certain parts are just plain not fun.

- Ugly Bob

Oscar Gonzalez - Editor-in-Chief og (@) | all author's articles

What's your most anticipated game for March?

Fire Emblem Fates: Revelation
Tom Clancy's The Division
EA Sports UFC 2
Senran Kagura: Estival Versus
Samurai Warriors 4 Empires
MLB The Show 16
Pokken Tournament
Killer Instinct Season 3
View Results - View Comments


Catching up with Koretzky

Fat Princess: Fistful of Cake Hands-On

Metal Gear Rising: Revengeance Review

Killzone: Shadow Fall Review

Other Gaming News From The Web