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Section 8: Prejudice Review
Posted on August 19, 2011 by

 

Section 8: Prejudice has recently joined the trend of XBLA titles that are being ported to the PSN. Prejudice is a downloadable only follow up to Section 8. The first person shooter genre has not received all that much treatment in the downloadable market, which is strange because the short nature of shooter campaigns would seem to lend themselves to that segment. Due in part to a lack of downloadable competition and a summer drought of shooters, Section 8: Prejudice manages to be an overall enjoyable experience, most notably for its multiplayer, but also for the surprising 4-6 hour single player experience as well.

MUCHO CONTENT FOR $15

A Style Akin to Halo - Admittedly, not everyone enjoys the Halo franchise; however, I found a noticeable similarity to it in Prejudice on both the gameplay and graphical fronts. The weapon and ammo display is eerily similar as well as the general gameplay which does not act upon realism, per se, but centers more upon providing an enjoyable experience. While you may not find the sense of realism that Call of Duty provides, with things such as the lack of recoil, you will find many small gameplay features that are pretty neat, such as small vehicles that are deployed with turrets attached so that you can shoot while driving. These vehicles are especially fun when doing multiplayer.  However, there are additions to the gameplay that extend themselves beyond the Halo universe such as the ability to change ammo types in the multiplayer, such as incendiary ammo.  This provides an element of strategy amidst the hectic battlefield.

Campaign  Length That Rivals a "Full" Title - The single player experience when all is said and done will roughly last you four to six hours, which is impressive considering the fact that it is almost equal in length to the campaigns of other more well known shooter franchises. Furthermore, the addition of a multiplayer component makes the $15 price tag seem like a steal at times. While the big franchises are charging that amount just for a map pack, TimeGate Studios offers a full game. In today's industry where more and more money is being charged for additional content, is it nice to see a lower-priced downloadable title with lots of content.

Multiple Multiplayer Options - While the single player may last awhile, the meat of the game certainly resides in the multiplayer experience. The content provided therein can definitely last you awhile because there are four different modes available which include Conquest, Assault, Skirmish, and Swarm. Conquest and Assault are most similar to one another and predominantly involve taking hold of strategic control points. Skirmish is your typical deathmatch mode, whereas Swarm pits players against hordes of enemies in a quest for survival. Each mode has a certain fun factor and they are complimented by certain multiplayer features. One such feature is the ability to spawn from the sky and choose where on the map to land. This spawning system prevents the much hated spawn camping from occurring and is a welcome alternative to the lackluster spawn systems seen across the first person shooter genre on the whole. Also, there are class bonuses as well as equipment slots which further add strategy and points can be put into these bonuses to add another flavor into the mix.

 

 

SOME HICCUPS DO EXIST

Poor Story and Repetitive Campaign - While it is certainly nice to see a longer than average campaign, the meat of it involves training exercises that familiarize yourself with the core gameplay in anticipation of the multiplayer. The large majority of the action involves various practices such as shooting targets. The training exercises become repetitive after awhile and detract from the campaign's quality. While this sequel does pick up story wise where the original left off, the story overall leaves much to be desired; however, that is to be expected considering the genre's heavy emphasis upon gameplay.

Not Much to Hear - If you're looking for a strong soundtrack, look elsewhere; the sound is one of the game's weaker qualities. No one track in the game is all that memorable, and the sound effects themselves are not all that impressive considering the large amount of action that can take place on screen at once. The sound quality came off to me as bland and partially muted.

 

 

While there are some hiccups in this new to PSN title, Section 8: Prejudice delivers where it matters most for a first person shooter: in the gameplay department. For only $15, the player is provided not only with a lengthy single player experience, but with a more than adequate multiplayer component which ends up trumping bigger titles with tweaked features such as the ability to spawn from the sky. It is additions like these that make both experiences enjoyable on the whole and well worth your time during this stagnant summer period.

What do you think of the Rise of Tomb Raider being a limited time exclusive on the Xbox One?

I have an Xbox One so yay me!
It's BULLSHIT!
Don't care for the series; let the fanboys get mad over it.
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